{$CLEO .cs}
:Partcl_Playmode_1_or_2
03A4: name_thread 'PRTEFF'
//Playmode 1 or 2 are durable till they will be removed
//can cause bugs and trail by speed if attached to vehicle

:Partcl_01
0001: wait  0 ms
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false @Partcl_01
if
0AB0:   key_pressed 48//-----------------------press 0 
004D: jump_if_false @Partcl_01
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 3.5  1.0
064B: 10@ = create_particle "flyingstuff"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "butterflys"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "afternuke"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "afterburner"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "afterburner2"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "afterburner3"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "afterfire"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "afterfire2"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@


064B: 10@ = create_particle "afterburner_duals"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "afterburner_sml"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@
064B: 10@ = create_particle "afterburner_sml_duals"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "afterfire_duals"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "afterfire_sml"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@
  
064B: 10@ = create_particle "afterfire_sml_duals"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@


064B: 10@ = create_particle "snowfxI"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "snowfxII"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "snowfxIII"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "snowfxIV"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "blinkblue"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "blinkred"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@
064B: 10@ = create_particle "blinkyellow"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonblueu"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonredu"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonyelwu"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonpurpu"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonpinku"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonblues"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonreds"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@
064B: 10@ = create_particle "neonyelws"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonpurps"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonpinks"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "neonpurps"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "smoke_flare_green"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "smoke_flare_yellow"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@

064B: 10@ = create_particle "smoke_flare_blue"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  3000 ms
0650: delete_particle 10@
0001: wait  2000 ms
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 8.5  1.0
064B: 10@ = create_particle "inferno"  at 1@ 2@ 3@ type 4 
064C: make_particle 10@ visible 
0001: wait  5000 ms
0650: delete_particle 10@

0002: jump @Partcl_01
